5e:Venerable Dragon
Venerable Dragon is a otherworldly patron of the Warlock class.
Venerable Dragon
Your patron is a Dragon, ancient and powerful beyond reckoning. Even the most powerful of dragons cannot be everywhere. So you were offered a measure of its power in exchange for becoming its agent. The dragon may call up on you to guard treasure, foil dragon hunters, gather treasure for it, or any other task it can't be bothered with.
Consult with your GM to determine the color of your patron dragon.
Venerable Dragon Features
Warlock Level | Features |
---|---|
1st | Expanded Spell List, Draconic Blessing |
6th | Frightful Presence |
10th | Dragon Breath |
14th | Legendary Resistance |
Expanded Spell List
The venerable dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Venerable Dragon Spells
Warlock Level | Spells |
---|---|
1st | mage armor, disguise self |
3rd | dragon's breath, see invisibility |
5th | fireball, lightning bolt |
7th | greater invisibility, polymorph (self only) [1] |
9th | geas, legend lore |
Draconic Blessing
Starting at 1st level, You can speak and write Draconic. You gain advantage on Intimidation checks as well as on saving throws against being frightened and similar effects. At 6th level, you become immune to the frightened condition. At 10th level, you gain proficiency in Wisdom saving throws.
Frightful Presence
Starting at 6th level, you may use your action to allow the others to get a sense of your patron's power. Each creature of your choice that is within 60 feet of you and aware of you must succeed on a Wisdom saving throw (DC equals your spell save DC) or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Frightful Presence for the next 24 hours. Once used the warlock cannot use this feature again until he completes a long rest. Starting at 10th level you may utilize this feature again after a short rest.
Dragon Breath
Starting at 10th level, you gain a breath weapon matching the type of your patron dragon (if the dragon has more than one breath weapon, you choose one of them). The breath weapon matches that of a young dragon. Once you use this feature, you cannot use it again until you finish a long rest.
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Legendary Resistance
Starting at 14th level, you can borrow the legendary resistance of your patron dragon. When you fail a saving throw, you can choose to succeed instead. You may do this once and then must complete a long rest before you can use this feature again.
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