5e:Wolfwere Alpha

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Minsc and Boo's Journal of Villainy
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Wolfwere Alpha (Pointer) [1]
Medium Humanoid  (Beasts, Shapechangers), Chaotic Evil
Armor Class: 12 (humanoid form, 13 (natural armor) wolf/hybrid form)
Hit Points: 104
Speed: 30 ft. (40 ft. in wolf form)
Str Dex Con Int Wis Cha
Skills: Perception
Damage Vulnerability: bludgeoning, piercing, and slashing from nonmagical attacks. that aren't iron
Senses: passive perception 13
Languages:
  1. redirect: Template:5xlang (can't speak in wolf form)
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Shapechanger.

Keen Hearing and Smell. [2] The creature has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. [2] The wolfwere has advantage on an attack roll against a creature if at least one of the wolfwere’s allies is within 5 ft. of the creature and the ally isn’t incapacitated. 

Actions

Multiattack (Hybrid form only).

Longsword (Humanoid form only).

Bite (Wolf or Hybrid form only).

Claws (Hybrid form only).

Lethargic Song (Humanoid form only).

Unofficial Description: Wolfwere leader


Sources and Notes

  1. James Ohlen. Minsc and Boo's Journal of Villainy (5e 2014) (2021-10-05). Arcanum Worlds, Wizards of the Coast. p. 154. Licensed: © Wizards of the Coast.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

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