5e:Figurine of Wondrous Power/Gold Canary

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Fizban's Treasury of Dragons
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Gold Canary [1] (pointer)
Magic Wondrous Item, legendary

Unofficial Description: This gold statuette can become a giant canary or adult gold dragon.


Giant Canary

Giant Canary (Pointer) [2]
Large Beast , Unaligned
Armor Class: 12 (natural armor, or 17 cold form only)
Hit Points: 26
Speed: 30 ft., fly 60 ft.
Str Dex Con Int Wis Cha
Senses: passive perception 10
Languages:
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Actions

Peck. Melee Weapon Attack




Adult Gold Dragon

Adult Gold Dragon [SRD5 OGL/CC-BY][3]
Huge Dragon  (Metallic Dragons), Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 256 (19d12+133)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Str Dex Con Int Wis Cha
27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 24 (+7)
Saving Throws: Dex +8, Con +13, Wis +8, Cha +13
Skills: Insight +8, Perception +14, Persuasion +13, Stealth +8
Damage Immunity: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 24
Languages: Common, Draconic
Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6

Features

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10+8) piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6+8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8+8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Fire Breath. The Dragon exhales fire in a 60-foot cone. Each creature in that line must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 60-­foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.




Sources

  1. James Wyatt, et. al.. Fizban's Treasury of Dragons (5e 2014) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 23. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. James Wyatt, et. al.. Fizban's Treasury of Dragons (5e 2014) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 23. © Wizards of the Coast (used under 'fair use' clause).
  3. SRD5:

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Fizban's Treasury of Dragons Contrigubtions +

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