SRD5:Pipes of Haunting
Pipes of Haunting [SRD5 OGL/CC-BY] [1]
Magic Wondrous Item, uncommon
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren’t hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Artificer Replication [2]
This item can be replicated by Artificers using the Infuse Item — Replicate Magic Item ability. When replicated the following apply:
Artificer Infused Magic Item
Prerequisite: 6th-level artificer
Item: Musical pipes (wind)
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause) — replaces UA Artificer 2019 & UA Artificer2 2019. ↑
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