5e:Sunder Shaman

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Guildmasters' Guide to Ravnica
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Setting: Ravnica
Sunder Shaman (Pointer) [1]
Large Giant , Chaotic Neutral
Armor Class: 20 (stone armor)
Hit Points: 138
Speed: 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Skills: Athletics, Perception
Senses: darkvision 60 ft., passive perception 15
Languages:
  1. redirect: Template:5xlang
Challenge: 10 (5,900 xp)Proficiency Bonus (PB): +4

Features

Reckless. [2] At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Siege Monster. [2] The giant deals double damage to objects and structures.

Stone Camouflage. [2] The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. 

Actions

Multiattack.

Slam. Melee Weapon Attack

Rock. Ranged Weapon Attack

Unofficial Description: Gruul Clans Siege Giant


Sources and Notes

  1. James Wyatt, et. al.. Guildmasters' Guide to Ravnica (5e 2014) (2018-11-20). Wizards of the Coast. ISBN 978-0786966592. p. 201-202. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2

Back to Main PageDnD5x5e (2014)MonsterGiant
Back to Main PageDnD5x5e (2014)SettingsRavnicaGruul Clans

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