SRD5:Lich
By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Image not part of the SRD
| Lich | ||||||||||||
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| Medium Undead (Liches), Any evil alignment | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 135 (18d8+54) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Con +10, Intelligence|Int +12, Wis +9 | ||||||||||||
| Skills: Arcana +18, History +12, Insight +9, Perception +9 | ||||||||||||
| Damage Resistances: cold, lightning, necrotic | ||||||||||||
| Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 19 | ||||||||||||
| Languages: Common plus up to five other languages | ||||||||||||
| Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
| Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. ActionsParalyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary ActionsThe lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn. Cantrip. The lich casts a cantrip. Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch. Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours. Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. |
Unofficial DescriptionD&D lich appears as a skeletal humanoid. They are often described as having glowing eyes. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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