5e:Morkoth

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Volo's Guide to Monsters
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Morkoth [1]
Medium Aberration , any alignment
Armor Class: 17 (natural armor)
Hit Points: 130
Speed: 20 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Int, Wis
Skills: Arcana, History,Perception, Stealth
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Senses: blindsight 30 ft., darkvision 120 ft., passive perception 20
Languages: telepathy 120
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Amphibious. [2] The morkoth can breathe air and water.

Spellcasting.

Actions

Multiattack.

Bite. Melee Weapon Attack

Tentacles. Melee Weapon Attack

Hypnosis.

Reactions

Spell Reflection.


Morkoth's Lair

It's island.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP)

Lair Actions

When fighting inside its lair, an morkoth can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

Regional Effects

The island surrounding a morkoth's lair is warped by the creature's presence, creating the following effects:

  • Presence Known
  • Misplaced Item
  • Open/Close Lair Entrance
  • Breatheable/Unbreatheable Water

Effects end immediately.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 177-178. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Morkoth (Sort Text: Morkoth 5e, Size: Medium, Type: Aberration, Alignment: any alignment, HP: 130, CR: 11, Features: Amphibious Spellcasting Multiattack Bite Tentacles Hypnosis Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

Volo's Guide to Monsters Contrigubtions +

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