5e:Morkoth
Morkoth [1] | ||||||||||||
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Medium Aberration , any alignment | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 130 | ||||||||||||
Speed: 20 ft. | ||||||||||||
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Saving Throws: Dex, Int, Wis | ||||||||||||
Skills: Arcana, History,Perception, Stealth | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Senses: blindsight 30 ft., darkvision 120 ft., passive perception 20 | ||||||||||||
Languages: telepathy 120 | ||||||||||||
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesAmphibious. [2] The morkoth can breathe air and water. ActionsMultiattack. ReactionsSpell Reflection. |
Morkoth's Lair
It's island.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP)
Lair Actions
When fighting inside its lair, an morkoth can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- Hypnosis
- Spellcasting
Regional Effects
The island surrounding a morkoth's lair is warped by the creature's presence, creating the following effects:
- Presence Known
- Misplaced Item
- Open/Close Lair Entrance
- Breatheable/Unbreatheable Water
Effects end immediately.
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 177-178. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
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Monster data +
Morkoth (Sort Text: Morkoth 5e, Size: Medium, Type: Aberration, Alignment: any alignment, HP: 130, CR: 11, Features: Amphibious • Spellcasting • Multiattack • Bite • Tentacles • Hypnosis • Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)
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