SRD5:Lizardfolk
< Monster
| Lizardfolk | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
| Armor Class: 15 (natural armor, shield) | ||||||||||||
| Hit Points: 22 (4d8+4) | ||||||||||||
| Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +3, Stealth +4, Survival +5 | ||||||||||||
| Senses: passive perception 13 | ||||||||||||
| Languages: Draconic | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
ActionsMultiattack. The lizardfolk makes two melee attacks, each one with a different weapon. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage. Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. |
Unofficial DescriptionLizardfolk are reptilian humanoids with tails that are about half the length of their body. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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