SRD5:Dust Mephit
< Monster
| Dust Mephit | ||||||||||||
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| Small Elemental (Mephits), Neutral Evil | ||||||||||||
| Armor Class: 12 (natural armor) | ||||||||||||
| Hit Points: 17 (5d6) | ||||||||||||
| Speed: 30 ft., fly 30 ft. | ||||||||||||
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| Skills: Perception +2, Stealth +4 | ||||||||||||
| Damage Vulnerability: fire | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 12 | ||||||||||||
| Languages: Auran, Terran | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma. ActionsClaws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
Unofficial DescriptionDust mephit appears similar to Imps made of dust. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources and Notes
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