SRD5:Dust Mephit

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Dust Mephit
Small Elemental  (Mephits), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 17 (5d6)
Speed: 30 ft., fly 30 ft.
Str Dex Con Int Wis Cha
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
Skills: Perception +2, Stealth +4
Damage Vulnerability: fire
Damage Immunity: poison
Condition Immune: poisoned
Senses: Darkvision 60 ft., passive perception 12
Languages: Auran, Terran
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Unofficial Description

Dust mephit appears similar to Imps made of dust.

The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources and Notes


Back to Main PageDnD5x5e (2014)SRD5Monster

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