SRD5:Ice Mephit

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Ice Mephit
Small Elemental  (Mephits), Neutral Evil
Armor Class: 11 (natural armor)
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Str Dex Con Int Wis Cha
7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1)
Skills: Perception +2, Stealth +3
Damage Vulnerability: bludgeoning, fire
Damage Immunity: cold, poison
Condition Immune: poisoned
Senses: Darkvision 60 ft., passive perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.


Unofficial Description

Ice mephits appears similar to Imps made of ice.

The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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