SRD5:Steam Mephit
< Monster
| Steam Mephit | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Elemental (Mephits), Neutral Evil | ||||||||||||
| Armor Class: 10 (natural armor) | ||||||||||||
| Hit Points: 21 (6d6) | ||||||||||||
| Speed: 30 ft., fly 30 ft. | ||||||||||||
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| Skills: Stealth +3 | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Aquan, Ignan | ||||||||||||
| Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma. ActionsClaws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage. Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 4 (1d6) fire damage on a failed save, or half as much damage on a successful one. |
Unofficial DescriptionSteam mephits appears similar to Imps made of steam. |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
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