SRD5:Guardian Naga

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D&D 5.0e SRD5 OGL CC-BY ʰ 

Guardian Naga
Large Monstrosity  (Nagas), Lawful Good
Armor Class: 18 (natural armor)
Hit Points: 127 (15d10+45)
Speed: 40 ft.
Str Dex Con Int Wis Cha
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)
Saving Throws: Dexterity|Dex +8, Con +7, SRD5:Intelligence +7, Wis +8, Cha +8
Damage Immunity: poison
Condition Immune: charmed, poisoned
Senses: darkvision 60 ft., passive perception 10
Languages: Celestial, Common
Challenge: 10 (5,900 xp)Proficiency Bonus (PB): +4
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-­level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, geas
6th level (1 slot): true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8+4) piercing damage, and the target makes a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.


A naga appears as a humanoid head (and sometimes torso) on a snake body.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


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