5e:Triton Master of Waves

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Mythic Odysseys of Theros
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Setting: Theros
Triton Master of Waves [1]
Medium Humanoid  (Tritons), Neutral
Armor Class: 15 (natural armor)
Hit Points: 105
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Int, Cha
Skills: Athletics, Nature, Survival
Damage Resistances: cold, fire
Senses: darkvision 60 ft., passive perception 11
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Amphibious. [2] The triton can breathe air and water.

Innate Spellcasting.

Actions

Multiattack.

Wave Touch. Melee Spell Attack

Ray of Frost (Cantrip). [3] Ranged Weapon Attack: +7 to hit, range 60 ft., one creature. Hit: 13 (3d8) cold damage, and the target's speed is reduced by 10 feet until the start of the triton's next turn. 

Bonus Actions

Summon Water Weird (Recharges after a Short or Long Rest).

Reactions

Frigid Shield.


Sources and Notes

  1. F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e 2014) (2020-07-21). Wizards of the Coast. p. 245. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. This wording is drawn from the spell of the same name found in — Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Back to Main PageDnD5x5e (2014)MonsterHumanoidTriton
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