SRD5:Water Walk
Water Walk is a spell in 5th edition.
5e Spell
Water Walk [SRD5 OGL/CC-BY] [1] [2] [3]
3rd-level transmutation (ritual)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a piece of cork)
Duration: 1 hour
Scales: No
Casters: Artificer, Cleric, Druid, Ranger, Sorcerer
Racial Spell of: Water Genasi
This spell grants the ability to move across any liquid surface — such as water, acid, mud, snow, quicksand, or lava — as if it were harmless solid ground (creatures [4] crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Artificer) — Wayfinder's Guide to Eberron p.178, Eberron Rising from the Last War p.56, Tasha's Cauldron of Everything p.12. ↑
- racial spell (Water Genasi) — Monsters of the Multiverse p.17. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Water Walk | 3 | Transmutation | Action | 30 feet | V • S • M | Artificer • Cleric • Druid • Ranger • Sorcerer | Yes | SRD-OGL v5.1 |
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