SRD5:Swarm of Quippers
< Monster
| Swarm of Quippers | ||||||||||||
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| Medium Swarm of Tiny Beasts (Quippers), Unaligned | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 28 (8d8-8) | ||||||||||||
| Speed: 0 ft., swim 40 ft. | ||||||||||||
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| Damage Resistances: bludgeoning, piercing, slashing | ||||||||||||
| Condition Immune: charmed, frightened, grappled, paralyzed, prone, restrained, stunned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 8 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can’t regain hit points or gain temporary hit points. Water Breathing. The swarm can breathe only underwater. ActionsBites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer. |
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