SRD5:Shadow
< Monster
| Shadow | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead , Chaotic Evil | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 16 (3d8+3) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
| ||||||||||||
| Skills: Stealth +4 (+6 in dim light or darkness) | ||||||||||||
| Damage Vulnerability: radiant | ||||||||||||
| Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Damage Immunity: necrotic, poison | ||||||||||||
| Condition Immune: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadwo has disadvantage on attack rolls, ability checks, and saving throws. ActionsStrength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise,, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. |
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