SRD5:Specter
< Monster

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| Specter | ||||||||||||
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| Medium Undead (Specters), Chaotic Evil | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 22 (5d8) | ||||||||||||
| Speed: 0 ft., fly 60 ft. (hover) | ||||||||||||
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| Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: necrotic, poison | ||||||||||||
| Condition Immune: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: understands all languages it knew in life but can't speak | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
ActionsLife Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. |
| Unofficial Description: Specters appear as ghost-like humanoids.[1] |
| The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
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