SRD5:Specter

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Specter
by OpenClipart-Vectors (pixabay.com)
via Needpix.com
Public Domain / CC-0
Image is not part of the SRD
Specter
Medium Undead  (Specters), Chaotic Evil
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 0 ft., fly 60 ft. (hover)
Str Dex Con Int Wis Cha
1 (-5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0)
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: necrotic, poison
Condition Immune: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses: darkvision 60 ft., passive perception 10
Languages: understands all languages it knew in life but can't speak
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


Unofficial Description: Specters appear as ghost-like humanoids.[1]
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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