5e:Ssurran Common

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Setting: Spelljammer

Ssurran [1] [2]
Medium Humanoid  (Lizardfolk, Ssurrans), Any Alignment
Armor Class: 15 (natural armor, shield)
Hit Points: 22 (4d8+4)
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
Skills: Perception +3, Stealth +4, Survival +5
Senses: passive perception 13
Languages: Draconic
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. The lizardfolk can hold its breath for 15 minutes. 

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.


See: Ssurran for description.

Sources and Notes

  1. uses the Lizardfolk stat block from — Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. Christopher Perkins. Boo's Astral Menagerie (5e) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. Licensed: © Wizards of the Coast.

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