5e:Thri-kreen Hunter

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Boo's Astral Menagerie
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Setting: Spelljammer
Thri-kreen Hunter (Pointer) [1]
Medium Monstrosity  (Thri-kreen), Any Alignment
Armor Class: 16 (natural armor)
Hit Points: 60
Speed: 30 ft.
Str Dex Con Int Wis Cha
Skills: Perception, Stealth, Survival
Senses: darkvision 60 ft., passive perception 14
Languages:
  1. redirect: Template:5xlang, Telepathy 60 ft.
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Actions

Multiattack.

Gythka. Melee Weapon Attack

Chatkcha. Ranged Weapon Attack

Bonus Actions

Chameleon Carapace. [2] The thri-kreen changes the color of its carapace to match the color and texture of its surroundings, gaining advantage on Dexterity (Stealth) checks it makes to hide in those surroundings.

Leap.

Reactions

Parry. [3] The thri-kreen adds 2 to its AC against one melee attack that would hit it. To do so, the thri-kreen must see the attacker and be wielding a melee weapon.

Unofficial Description: Thri-kreen hunters of game, crimnals, or bouties.


Sources and Notes

  1. Christopher Perkins. Boo's Astral Menagerie (5e 2014) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Identical to the camouflage trait from the SRD5. Licensed: OGL.
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Back to Main PageDnD5x5e (2014)MonsterMonstrosityThri-kreen
Back to Main PageDnD5x5e (2014)Campaign SettingSpelljammer

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