5e:Slowed
Slowed
- A slowed target’s speed is halved [2]
- It takes a −2 penalty to AC and Dexterity saving throws.
- It can’t use reactions.
- On its turn, it can use either an action or a bonus action, not both.
- Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
- If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
Sources and Notes
- Migrated from the SRD5 spell slow. [reformated to match other conditions] ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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