5e:Dolphin Common

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5e Pointer  + 
Varied
VGtM, MotM
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Dolphins
by Peter Asprey
via MediaWiki Commons
Licensed: GDFL/CC-SA.
Dolphin (Pointer) [1] [2]
Medium Beast  (Dolphins), Unaligned
Armor Class: 12 (natural armor)
Hit Points: 11
Speed: 0 ft., swim 60 ft.
Str Dex Con Int Wis Cha
Skills: Perception
Senses: blindsight 60 ft., passive perception 13
Languages:
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Charge (VGtM only). [3] [4] If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (ld6) bludgeoning damage.

Hold Breath. [3] The dolphin can hold its breath for 20 minutes.

Slam. Melee Weapon Attack [4]

Unofficial Description: Medium sized marine mammal


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 208. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 97. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1
  4. Note: The Charge trait is rolled into the Slam action in the MotM version. 4.0 4.1

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