5e:Dread Centipede
< Monster
Dread Centipede | ||||||||||||
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Large Beast (Centipedes), Unaligned | ||||||||||||
Armor Class: 14 (natural armor) | ||||||||||||
Hit Points: 124 (13d10+52) | ||||||||||||
Speed: 40 ft., burrow (20 ft.), climb 40 ft., | ||||||||||||
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Saving Throws: Str +9, Con +7 | ||||||||||||
Skills: Athletics +10, Acrobatics +6, Survival +4 | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: paralyzed, poisoned, prone, shock | ||||||||||||
Senses: Blindsight 120 ft., passive perception 10 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Slinky. The centipede cannot be grappled by creatures that are Large or smaller. If it is grappled or restrained it may use a bonus action on its turn to attempt to free itself from a grapple or restrained condition.
ActionsBite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10+6) piercing damage, 28 (8d6) poison damage and the target must make a Constitution saving throw DC 16 or be in Shock until the end of its next turn. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. |
A dread centipede has the mass of a rhinoceros. It has incredibly powerful mandibles and very potent poison.
ShockShock is a condition |