Name |
Page Number |
Description
|
Ancestral Knowledge |
136 |
You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.
|
Auspicious Marking |
136 |
Your [goliath] skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.
|
Axespike |
137 |
You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.
|
Battle Hardened |
137 |
Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.
|
Burrow Friend |
137 |
Your natural rapport with burrowing mammals improves.
|
Clan Prestige |
137 |
Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.
|
Craft Rune Circle |
137 |
You can create rune circles, stationary magic items that hold a variety of spells and effects.
|
Deep Vision |
137 |
Your mental focus helps you see farther with darkvision.
|
Deflective Armor |
137 |
Your armor shields you from touch attacks as well as regular blows.
|
Divine Damage Reduction |
137 |
You can channel energy to give yourself a small amount of protection from weapons.
|
Divine Spellshield |
137 |
You can channel energy to help your allies resist spells and spell-like effects.
|
Dwarven Armor Proficiency |
138 |
You are familiar with exotic armor of dwarven manufacture and understand how to use it properly.
|
Earth Adept |
138 |
You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.
|
Earth Fist |
138 |
Your bond with the earth and martial training has imbued your fists with the qualities of cold iron.
|
Earth Master |
138 |
You are in tune with the ground at your feet, helping you anticipate your opponent's movements in combat.
|
Earth Power |
138 |
You draw psionic energy from raw stone.
|
Earth Sense |
138 |
You are in tune with the earth beneath you.
|
Earth Spell |
138 |
You draw magical power from the earth beneath your feet.
|
Earth's Warding |
139 |
You can channel energy to infuse your skin with the strength of the earth.
|
Enchanting Song |
139 |
You can channel the power of your bardic music to temporarily increase the power of your enchantment spells.
|
Energize Armor |
139 |
You can charge your armor with psionic energy, making it resistant to energy damage.
|
Exotic Armor Proficiency |
139 |
Choose a type of exotic armor. You understand how to wear that type of exotic armor properly.
|
Exotic Shield Proficiency |
139 |
Choose an exotic shield. You are proficient with that type of exotic shield.
|
Extra Silence |
139 |
You can generate a field of silence more often than other whisper gnomes can.
|
Fling Ally |
139 |
You can launch your comrades into the air as if they were thrown weapons.
|
Fling Enemy |
140 |
When you're wrestling a foe, you can lift him into the air and hurl him.
|
Focused Shield |
140 |
Your mental focus makes you more adept at using your shield.
|
Gnome Foe Killer |
140 |
Your battle techniques against your racial foes improve.
|
Goad |
140 |
You are skilled at inducing opponents to attack you.
|
Greater Heavy Armor Optimization |
141 |
You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.
|
Heavy Armor Optimization |
141 |
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
|
Heavy Lithoderms |
141 |
You have stony growths on your skin that afford you protection against attacks.
|
Improved Rock Hurling |
141 |
Your accuracy and effectiveness with thrown rocks improves.
|
Improved Weapon Familiarity |
141 |
You are familiar with all exotic weapons common to your people.
|
Inspire Spellpower |
141 |
You can use your bardic music to increase the power of your allies' spells.
|
Invest Armor |
141 |
You can charge your armor with additional protective qualities.
|
Knockback |
142 |
By putting your bulk behind a blow, you can push your enemy backward.
|
Markings of the Blessed |
142 |
Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble.
|
Markings of the Hunter |
142 |
Your skin markings shift into a pattern that makes you hard to get the drop on.
|
Markings of the Magi |
142 |
Your skin markings shift into a pattern that denotes you as having strong magical talent.
|
Markings of the Maker |
142 |
Your skin markings shift into a pattern that gives you fate's edge when using skills.
|
Markings of the Warrior |
142 |
Your skin markings have shifted over time into a pattern that gives you fate's deathly accuracy in times of trouble.
|
Metamagic Song |
142 |
You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability.
|
Misleading Song |
142 |
You can channel the power of your bardic music to temporarily increase the power of your illusion spells.
|
Moradin's Smile |
142 |
Through the favor of Moradin, you are skilled at interacting with others.
|
Mountain Warrior |
142 |
You are adept at fighting on the uneven ground of mountainous terrain.
|
Natural Trickster |
143 |
You have greater natural access to your race's powers of illusion.
|
Pierce the Darkness |
143 |
You can channel positive energy to temporarily increase the range of your darkvision.
|
Piercing Sight |
143 |
Your fundamental familiarity with illusion allows you to better recognize them.
|
Powerful Wild Shape |
143 |
You retain your powerful build while in wild shape form.
|
Rampaging Bull Rush |
143 |
You can use brute force to slam into and knock down your enemies.
|
Reckless Rage |
143 |
You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others.
|
Rock Hurling |
143 |
You can throw rocks like a giant can.
|
Roots of the Mountain |
143 |
You can channel energy to make yourself immovable.
|
Shielded Axe |
144 |
You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your offhand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively.
|
Shielded Casting |
144 |
You are skilled at covering yourself with your shield when casting spells in combat.
|
Shielded Manifesting |
144 |
You are skilled at covering yourself with your shield when manifesting psionic powers in combat.
|
Silencing Strike |
144 |
You can infuse your sneak attacks with the magical essence of silence.
|
Spellrazor |
144 |
You have mastered the style of combining a gnome quickrazor with spellcasting.
|
Steady Concentration |
144 |
You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.
|
Steady Mountaineer |
144 |
You are so good at climbing cliffs and leaping across crevasses that distractions don't affect you.
|
Stone Form |
144 |
You can use wild shape to assume a rocklike form.
|
Stone Rage |
144 |
Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.
|
Stoneback |
144 |
You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.
|
Titan Fighting |
145 |
You have been trained to fight larger creatures, and you are adept at dodging their attacks.
|
Trivial Knowledge |
145 |
You have the ability to dredge up obscure knowledge in appropriate situations.
|
Tunnel Fighting |
145 |
You are adept at maneuvering and fighting in tight spaces and underground passages.
|
Tunnel Riding |
145 |
You are particularly adept at maneuvering mounts through tight spaces and underground passages.
|
Turtle Dart |
145 |
You have mastered the style of fighting with a short sword while wearing extremely heavy armor and carrying a large shield.
|