5e:Phoenix Ash/Creature Trait
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Phoenix Ash Campaign Setting |
5e |
Creature Traits
- Aggressive
- Ambusher
- Amorphous
- Amphibious
- Assassinate
- Aversion to Fire
- Beast of Burden
- Berserk
- Blood Frenzy
- Brave
- Brute
- Camouflage
- Chameleon Camouflage
- Change Shape
- Charge
- Consume Life
- Cunning Action
- Damage Absorption
- Damage Transfer
- Diminished Sense
- Echolocation
- Electric Generation
- Evasion
- False Appearance
- Flyby
- Fortitude
- Frightful Presence
- Heated Body
- Heated Weapons
- Hold Breath
- Illumination
- Immutable Form
- Incorporeal Movement
- Inscrutable
- Invisibility
- Keen Sense
- Labryinthine Recall
- Light Hypersensitivity
- Light Sensitivity
- Light Weakness
- Limited Amphibiousness
- Limited Telepathy
- Manipulation Resistance
- Manipulative Appendage
- Mimicry
- Mobility
- Multi-Headed
- Musk Spray
- Nimble Escape
- Pack Tactics
- Parry
- Pounce
- Power of Speech
- Rampage
- Reactive
- Reckless
- Regeneration
- Rejuvenation
- Scrying
- Shadow Stealth
- Shielded Mind
- Siege Monster
- Sneak Attack
- Speak with Beasts and Plants
- Spider Climb
- Standing Leap
- Stench
- Sure-Footed
- Swarm
- Teleport
- Trampling Charge
- Transparent
- Tunneler
- Uncanny Dodge
- Wakeful
- Water Breathing
- Web Walker
From SRD5
- Aggressive
- Air Form
- Ambusher
- Amorphous
- Amphibous
- Antimagic Susceptibility
- Assassinate
- Aversion to Fire
- Beast of Burden
- Berserk
- Blood Frenzy
- Brave
- Brute
- Camouflage
- Change Shape
- Charge
- Consume Life
- Cunning Action
- Damage Absorption
- Damage Transfer
- Dark Devotion
- Devil's Sight
- Earth Glide
- Echolocation
- Ethereal Jaunt
- Evasion
- False Appearance
- Fey Ancestry
- Flyby
- Forbiddance
- Frightful Presence
- Gnome Cunning
- Heated Body
- Heated Weapons
- Hold Breath
- Illumination
- Immutable Form
- Incorporeal Movement
- Inscrutable
- Invisibility
- Keen Sense
- Labryinthine Recall
- Legendary Resistance
- Light Sensitivity
- Limited Amphibiousness
- Limited Telepathy
- Magic Resistance
- Magic Weapons
- Martial Advantage
- Mimicry
- Misty Escape
- Multi-Headed
- Nimble Escape
- Pack Tactics
- Parry
- Petrifying Gaze
- Pounce
- Rampage
- Reactive
- Reckless
- Regeneration
- Rejuvenation
- Sense Magic
- Shadow Stealth
- Shapechanger
- Shielded Mind
- Siege Monster
- Sneak Attack
- Speak with Beasts and Plants
- Spider Climb
- Standing Leap
- Stench
- Sunlight Hypersensitivity
- Sunlight Sensitivity
- Sunlight Weakness
- Sure-Footed
- Surprise Attack
- Swarm
- Teleport
- Trampling Charge
- Transparent
- Tree Stride
- Tunneler
- Turn Immunity
- Two Heads
- Uncanny Dodge
- Undead Fortitude
- Wakeful
- Water Breathing
- Web Sense
- Web Walker
Sources and Notes
Back to Main Page → DnD → 5x → 5e (2014) → Campaign Settings → Phoenix Ash
Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.
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