5e:Phoenix Ash/Creature Trait/Frightful Presence

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Phoenix Ash
Campaign Setting
5e

Frightful Presence is a creature trait for the Phoenix Ash campaign setting.

Frightful Presence [SRD5 OGL] [1]
Feature

Several versions of this action exists:

Frightful Presence.[2] Each creature of the ____’s[3] choice that is within ____[4] feet of the ____[3] and aware of it must succeed on a DC ____[5] Wisdom saving throw or become frightened for ____[6]. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ____[3]’s Frightful Presence for the next 24 hours.

Frightful Presence.[7] Each creature of the ____’s[3] choice within ____[4] of it and aware of it must succeed on a DC ____[5] Wisdom saving throw or become frightened for ____[6]. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the ____[3] is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the ____’s[3] Frightful Presence for the next 24 hours.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. SRD-OGL v5.1 "Ancient Dragon".
  3. Entry 1: name of monster or creature type. 3.0 3.1 3.2 3.3 3.4 3.5
  4. Entry 2: range of presence. 4.0 4.1
  5. Entry 3: DC for save = 8+Proficiency Bonus+Mental Gestalt Bonus 5.0 5.1
  6. Entry 4: Duration of frightened effect. 6.0 6.1
  7. SRD-OGL v5.1 "Tarrasque".

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Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.

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