5e:Ghost Scavver

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User Creation
Source: Rlyehable
Date Created: 2022-09-28
Status:


Ghost Scavver [1]
Tiny Monstrosity  (Scavvers), Unaligned
Armor Class: 13
Hit Points: 9 (2d4+4)
Speed: 0 ft., fly 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 16 (+3) 12 (+1) 3 (-4) 12 (+1) 1 (-5)
Skills: Stealth +5
Senses: darkvision 120 ft., passive perception 11
Languages:
Habitat: Wildspace, Astral Sea
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Active Camouflage. The scavver has advantage on Dexterity (Stealth) checks to hide in Wildspace. The ghost scavver can hide in plain sight if it is more than 10 feet away from the closest enemy.

Flyby. The creature doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Unusual Nature. The scavver doesn’t require air.

Nip. Melee Weapon Attack: +3 to hit (with advantage if the target is a creature that is missing any hit points), reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage. 

Bonus Actions

Cunning Action. [2] On each of its turns, the scavver can use a bonus action to take the Dash, Disengage, or Hide action.

Ghost scavvers are about a foot long and travel in schools. But don't let their size minimize the threat these scavvers pose. The scavver's camouflage is perfectly matched to Wildspace making them impossible to see beyond 10 feet away.

Their main tactic is to hide until their target is in range. Then use their Cunning Action to Dash to nip at the enemy and then fly back out of reach. If a target proves too tough for them, they will dash away and Hide. [3]

Sources and Notes

  1. user:Rlyehable Created: 2022-09-28. Licensed: CC-BY-SA.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. Boo's Astral Menagerie p.48

Related Articles


Back to Main PageDnD5x5e (2014)MonsterMonstrosityScavver
Back to Main PageDnD5x5e (2014)Campaign SettingSpelljammer

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