5e:Dolphin Common
Dolphin (Pointer) [1] [2] | ||||||||||||
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Medium Beast (Dolphins), Unaligned | ||||||||||||
Armor Class: 12 (natural armor) | ||||||||||||
Hit Points: 11 | ||||||||||||
Speed: 0 ft., swim 60 ft. | ||||||||||||
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Skills: Perception | ||||||||||||
Senses: blindsight 60 ft., passive perception 13 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Coastal, Underwater | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge (VGtM only). [3] [4] If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (ld6) bludgeoning damage. |
Unofficial Description: Medium sized marine mammal
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 208. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 97. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 3.0 3.1
- Note: The Charge trait is rolled into the Slam action in the MotM version. ↑ 4.0 4.1
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