5e:Grung Wildling
Grung Wildling | ||||||||||||
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Small Humanoid (Grungs), Lawful Evil | ||||||||||||
Armor Class: 13 (16 with barkskin) | ||||||||||||
Hit Points: 27 | ||||||||||||
Speed: 25 ft., climb 25 ft. | ||||||||||||
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Saving Throws: Dex | ||||||||||||
Skills: Athletics, Perception, Stealth, Survival | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: poisoned | ||||||||||||
Senses: passive perception 14 | ||||||||||||
Languages:
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Habitat: Forest | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmphibious. ActionsDagger. |
Unofficial Description: Colorful frog-like humanoids from forests and jungles. These grunds are red.
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 156-157.
- Variant: See Grung Poison (MM5e p.156)
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