5e:Vegepygmy Chief

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Volo's Guide to Monsters
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Vegepygmy Chief (Pointer) [1] [2]
Small Plant  (Fungi, Vegepygmies), Neutral
Armor Class: 14 (natural armor)
Hit Points: 33
Speed: 30 ft.
Str Dex Con Int Wis Cha
Skills: Perception, Stealth
Damage Resistances: lightning, piercing
Senses: darkvision 60 ft., passive perception 12
Languages:
  1. redirect: Template:5xlang
Habitat: Forest, Swamp, Underground
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Plant Camouflage. [3] The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. [4] The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Multiattack.

Claws. Melee Weapon Attack

Spear. Melee or Ranged Weapon Attack

Spores (1/Day).

Unofficial Description: Mature vegepygmy, capable of reproduction via spores.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 196-197. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat (Underground) - user:Rlyehable
  3. Matches the various Camouflage traits found in the SRD5 licensed OGL.
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Vegepygmy Chief (Sort Text: Vegepygmy Chief 5e, Size: Small, Type: Plant, Subtypes: Fungus Vegepygmy, Alignment: Neutral, HP: 33, CR: 2, Features: Plant Camouflage Regeneration Multiattack Claws Spear Spores, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

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