SRD5:Mammoth
Leonardo Burzagli
via Mediawiki Commons
GNU FDL / CC-BY-SA
Image is not part of the SRD
| Mammoth [SRD5 OGL/CC-BY] [1] | ||||||||||||
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| Huge Beast (Pachyderms), Unaligned | ||||||||||||
| Armor Class: 13 (natural armor) | ||||||||||||
| Hit Points: 126 (11d12+55) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
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| Senses: passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesTrampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action. ActionsGore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8+7) piercing damage. |
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
by Charles R. Knight
via Mediawiki Commons
Public Domain
Image is not part of the SRD
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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