5e:Goblin Boss
| Goblin Boss [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Goblinoids, Goblins), Neutral Evil | ||||||||||||
| Armor Class: 17 (chain shirt, shield) | ||||||||||||
| Hit Points: 21 (6d6) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Skills: Stealth +6 | ||||||||||||
| Senses: darkvision 60 ft., passive perception 9 | ||||||||||||
| Languages: Common, Goblin | ||||||||||||
| Habitat: Forest, Grassland, Hill, Underdark, Underground | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesNimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. ActionsMultiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage. ReactionsRedirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. |
Unofficial Description: Boss of a goblin squad.
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 166. Licensed: © Wizards of the Coast. ↑
- Habitat — Not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- Wizards RPG Team. Errata Monster Manual (5e) v2.0 (5e) (2018). Wizards of the Coast. to hit reduced to +2 from +4, damage reduced to 3 (1d6) from 5 (1d6+2). Dex mod was erroneously added to attack roll and damage.) ↑
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Monster data +
Goblin Boss (Sort Text: Goblin Boss 5e, Size: Medium, Type: Humanoid, Subtypes: Goblinoid • Goblin • Goblin Boss, Alignment: Neutral Evil, HP: 21, CR: 1, Features: Nimble Escape • Multiattack • Scimitar • Javelin • Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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