SRD5:Lich
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Image not part of the SRD
| Lich [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
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| Medium Undead (Liches), Any evil alignment | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 135 (18d8+54) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Con +10, Int +12, Wis +9 | ||||||||||||
| Skills: Arcana +18, History +12, Insight +9, Perception +9 | ||||||||||||
| Damage Resistances: cold, lightning, necrotic | ||||||||||||
| Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 19 | ||||||||||||
| Languages: Common plus up to five other languages | ||||||||||||
| Habitat: Shadowfell, Underground, Urban | ||||||||||||
| Plane: Shadowfell | ||||||||||||
| Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesLegendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. ActionsParalyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary ActionsThe undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn. |
Unofficial Description: Wizard who has become undead through a dark ritual.
see Lich Overview for detailed description.
Lich's Lair
[4] A lich lairs in a lonely tower, a haunted ruin, secret tomb, or an academy of black magic.
Lair Actions
[4] When fighting inside its lair, an lich can use lair actions. On initiative count 20 (losing initiative ties), the undead takes a lair action to cause one of the following effects; the undead can’t use the same effect two rounds in a row:
- Regain Spell Slot
- Negative Energy Binding (redirects damage)
- Summon Apparitions
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Habitat — Not part of the SRD5. ↑
- Habitat (unofficial) - User ↑
- Monster Manual (5e) p.203 (summarized). ↑
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Monster data +
Lich (Sort Text: Lich AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Lich, Alignment: Any evil alignment, HP: 135, CR: 21, Features: Legendary Resistance • Rejuvenation • Spellcasting • Turn Resistance • Paralyzing Touch, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied)