5e:Underworld
The Underworld
[1] The Underworld is the place of final rewards and endless suffering. Although many believe the Underworld is literally beneath the ground, in truth the plane is distinct from the mortal world, reachable only via magical means, hidden pathways, or by death. The souls of all dead sapient creatures awake on the banks of the Tartyx, where they meet Athreos the River Guide. From there, those capable of paying for his service are ferried to their new home in the Underworld.
Most imagine the Underworld's wards as… stacked… but [actually] defy mortal understanding. While the Tartyx River reaches each ward, Phylias is typically defined as the entry to the Underworld, while Tizerus is farthest from this entrance. The other wards hold their own equal places in between.
Each distinctive Underworld ward is effectively infinite in scale, …endlessly expanding and contracting. Traveling between locations is typically impossible on foot. Secret paths…, magical steeds, and the intervention of powerful Underworld denizens all might [allow this to be accomplished]. Attempting to escape the Underworld is… nearly [an] impossible matter…
Locations of the Underworld
Sources and Notes
- F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e 2014) (2020-07-21). Wizards of the Coast. p. 106. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
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