5e:High Elf Guard NPC
High Elf Guard (NPC) [1] [2] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Elves, High Elves), any alignment | ||||||||||||
Armor Class: 13 (Leather or 15 Leather and Shield) | ||||||||||||
Hit Points: 11 (2d8+2) | ||||||||||||
Speed: 35 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Advantage against charm effects | ||||||||||||
Skills: Perception | ||||||||||||
Condition Immune: Sleep | ||||||||||||
Senses: Darkvision 60 ft., passive perception 16 | ||||||||||||
Languages:
| ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesSpellcaster. High elves are innate spellcasters. They can cast Wizard cantrips using Intelligence as their spellcasting ability. Spell save DC is 10. Spell attack to hit is +2. They know one cantrip, usually acid splash, dancing lights, message, minor illusion, ray of frost, or true strike. ActionsArmament Choice. High elf guards are normally armed with either longsword (with the added protection of a shield) or longbow and shortsword. |
Guards include members of a watch, sentries, and the bodyguards.