SRD5:Cultist NPC

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Cultist (NPC) [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid  (Any Race, Cultists), Any Non-Good Alignment
Armor Class: 12 (Leather Armor)
Hit Points: 9 (2d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
11 (+0) 12 (+1) 10 (+0) 12 (+1) 11 (+0) 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive perception 10
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened. 

Actions

Scimitar. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. [SRD5 OGL/CC-BY][1]

End of the SRD5 material

List of Cultists

4 Cultists

Monster Size Type Tags Alignment HP CR Habitat Marked Source
Cult Fanatic Medium Humanoid Any Race, Cultist Any Non-Good Alignment 33 2 Urban Canon SRD-OGL v5.1
Cultist Medium Humanoid Any Race, Cultist Any Non-Good Alignment 9 1/8 Urban Canon SRD-OGL v5.1
Darius (Individual) Medium Humanoid Human, Cultist, Cult Fanatic Chaotic Evil 33 2 Urban Canon, Pointer Quests from the Infinite Staircase
Odium (Individual) Medium Humanoid Human, Cultist, Cult Fanatic, Cleric Neutral Evil 33 2 Urban Canon Varied, GoS, SRD5

Found in Adventures


Sources and Notes

  1. SRD5: Jump up to: 1.0 1.1
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

SRD-OGL v5.1 Contrigubtions +