SRD5:Guard NPC

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D&D 5.0e SRD5 OGL CC-BY ʰ 

Guard (NPC) [SRD5 OGL/CC-BY] [1] [2] [3]
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
Str Dex Con Int Wis Cha
13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Skills: Perception +2
Senses: passive perception 12
Languages: Any one language (usually Common)
Habitat: Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. [SRD5 OGL/CC-BY] [1]

End of the SRD5 material

Found in Adventures


List of Guards

2 Guards

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. 1.0 1.1
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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