5e24:Hit Point
Hit Points
[1] Hit Points (HP) are a measure of how difficult it is to kill or destroy a creature or an object. Damage reduces Hit Points, and healing restores them. You can’t have more Hit Points than your Hit Point Maximum, and you can’t have less than 0. See also “Breaking Objects” and “Playing the Game” (“Damage and Healing”).
[2] Hit Points represent durability and the will to live. Creatures with more Hit Points are more difficult to kill. Your Hit Point Maximum is the number of Hit Points you have when uninjured. Your current Hit Points can be any number from that maximum down to 0, which is the lowest Hit Points can go. Whenever you take damage, subtract it from your Hit Points. Hit Point loss has no effect on your capabilities until you reach 0 Hit Points. If you have half your Hit Points or fewer, you’re Bloodied, which has no game effect on its own but which might trigger other game effects.
Hit Point Maximum
[2] Your Hit Point Maximum is the number of Hit Points you have when uninjured.
Hit Point Die
[1] Hit Point Dice, or Hit Dice for short, help determine a player character’s Hit Point Maximum, as explained in “Character Creation.” Most monsters also have Hit Dice. A creature can spend Hit Dice during a Short Rest to regain Hit Points. See also “Short Rest.”
Sources and Notes
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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].