5e24:Species

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Species exists in other D&D editions see:

Species (disambiguation).

Character Species

[1] When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome.

The peoples of the multiverse hail from different worlds and include many kinds of sapient life forms. A player character’s species is the set of game traits that an adventurer gains from being one of those life forms.

Some species can trace their origin to a single world, plane of existence, or god, while other species first appeared in multiple realms at once. Whatever a species’ genesis, its members have spread across the multiverse and contribute to many different cultures.

Members of most species live for about 80 years, with exceptions noted in the text about the species in “Character Origins.” Regardless of life span, members of all species reach physical maturity at about the same age. Your character can be any age that isn’t beyond their species’ normal life span.

Parts of a Species

[1] A species includes the following parts.

Creature Type

[1] A character’s species determines the character’s creature type, which is described in “Rules Glossary.” Every species in “Character Origins” is Humanoid; playable non-Humanoid species appear in other books.

Size

[1] Your character’s species determines the character’s size. Individuals within a species cover a wide range of heights, and some species include such diversity of size that you can choose whether your character is Small or Medium.

Speed

[1] Your character’s species determines the character’s Speed.

Special Traits

[1] Each species gives a character special traits — unique characteristics based on the species’ physiology or magical nature. When you choose a species, your character gets all the special traits listed for it. Some traits involve making a choice from a handful of options.

End of the SRD 5.2 material

Species List

9 species for 5th ed. (2024), official and unofficial.

Species Creature
Type
Size Speeds Traits Notes Sources
Dragonborn Humanoid Medium 30 feet Draconic Ancestry, Breath Weapon, Damage Resistance, Darkvision, Draconic Flight Canon SRD 5.2
Dwarf Humanoid Medium 30 ft. Darkvision, Dwarven Resilience, Dwarven Toughness, Stonecunning Canon SRD 5.2
Elf Humanoid Medium 30 ft. Darkvision, Elven Lineage, Keen Senses, Trance Canon SRD 5.2
Gnome Humanoid Small 30 ft. Darkvision, Gnomish Cunning, Gnomish Lineage Canon SRD 5.2
Goliath Humanoid Medium 35 ft. Giant Ancestry, Large Form, Powerful Build Canon SRD 5.2
Halfling Humanoid Small 30 ft. Brave, Halfling Nimbleness, Luck, Naturally Stealthy Canon SRD 5.2
Human Humanoid Small or Medium 30 ft. Resourceful, Skillful, Versatile Canon SRD 5.2
Orc Humanoid Medium 30 ft. Adrenaline Rush, Darkvision, Relentless Endurance Canon SRD 5.2
Tiefling Humaniod Small or Medium 30 ft. Darkvision, Fiendish Legacy, Otherworldly Presence Canon SRD 5.2


Subspecies

8 subspecies.

Subspecies Species Level 1 Level 3 Level 5 Notes Sources
Drow Elf The range of your Darkvision increases to 120 feet.

You also know the Dancing Lights cantrip.

Faerie Fire Darkness Noncanon SRD 5.2, FRAiF, PHB5e24
High Elf Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step Canon SRD 5.2, FRAiF, PHB5e24
Wood Elf Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace Canon SRD 5.2, FRAiF, PHB5e24
Forest Gnome Gnome You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell. n/a n/a Canon SRD 5.2, PHB5e24
Rock Gnome Gnome You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action. n/a n/a Canon SRD 5.2
Abyssal Tiefling Tiefling You have Resistance to Poison damage. You also know the Poison Spray cantrip. Ray of Sickness Hold Person Canon SRD 5.2
Chthonic Tiefling Tiefling You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. False Life Ray of Enfeeblement Canon SRD 5.2
Infernal Tiefling Tiefling You have Resistance to Fire damage. You also know the Fire Bolt cantrip. Hellish Rebuke Darkness Canon SRD 5.2


Sources and Notes

see individual entries for source

  1. Wizards RPG Team. SRD 5.2 (Dungeons and Dragons 5e 2024) (2025-04-22). Wizards of the Coast. p. 83-84. Licensed: CC-BY. 1.0 1.1 1.2 1.3 1.4 1.5

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