5e:Giant Elk

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< Elk
Giant Elk [SRD5 OGL/CC-BY][1] [2] [3]
Huge Beast  (Deer, Elk), Unaligned
Armor Class: 14 (Natural Armor)
Hit Points: 42 (5d12+10)
Speed: 60 ft.
Str Dex Con Int Wis Cha
19 (+4) 16 (+3) 14 (+2) 7 (-2) 14 (+2) 10 (+0)
Skills: Perception +4
Senses: passive perception 14
Languages:
  1. redirect: Template:5xlang, understands Common, Elvish, and Sylvan but can't speak them
Habitat: Forest, Grassland, Hill, Mountain
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If that target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. 

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8+4) bludgeoning damage.

The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. [SRD5 OGL/CC-BY][1]

Sources and Notes

  1. SRD5: 1.0 1.1
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Giant Elk (Sort Text: Elk Giant 5e, Size: Huge, Type: Beast, Subtypes: Elk, Alignment: Unaligned, HP: 42, Movement Type: Walk, CR: 2, Features: Charge Ram Hooves, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1), Giant Elk (Sort Text: Elk Giant 5e, Size: Huge, Type: Beast, Subtypes: Deer Elk, Alignment: Unaligned, HP: 42, Movement Type: Walk, CR: 2, Features: Charge Ram Hooves, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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