5e24:Fighter
Fighter is a Class in 5th edition (2024).
Core Fighter Traits
Core Fighter Traits [1] [2] | |
---|---|
Primary Ability | Strength or Dexterity |
Hit Point Die | D10 per Fighter level |
Saving Throw Proficiencies | Strength and Constitution |
Skill Proficiencies | Choose any 2 Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival |
Weapon Proficiencies | Simples and Martial Weapons |
Tool Proficiencies | None |
Armor Training | Light, Medium, and Heavy Armor and Shields |
Starting Equipment | Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP |
Unofficial Summary: Fighters are masters of battle; soldiers, guards police, bodyguards, etc.
Becoming a Fighter
As a Level 1 Character
- Gain all the traits in the Core Fighter Traits table.
- Gain the Druid’s level 1 features, which are listed in the Fighter Features table.
As a Multiclass Fighter
- Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium Armor and Shields.
- Gain the Fighter’s level 1 features, which are listed in the Fighter Features table.
Fighter Features
Level | Proficiency Bonus |
Features | Second Wind | Weapon Mastery |
---|---|---|---|---|
1st | +2 | Fighting Style, Second Wind, Weapon Mastery | 2 | 3 |
2nd | +2 | Action Surge (one use), Tactical Mind | 2 | 3 |
3rd | +2 | Fighter Subclass | 2 | 3 |
4th | +2 | Ability Score Improvement | 3 | 4 |
5th | +3 | Subclass Feature | 3 | 4 |
6th | +3 | Ability Score Improvement | 3 | 4 |
7th | +3 | Subclass Feature | 3 | 4 |
8th | +3 | Ability Score Improvement | 3 | 4 |
9th | +4 | Indomitable (one use), Tactical Master | 3 | 4 |
10th | +4 | Subclass Feature | 4 | 5 |
11th | +4 | Two Extra Attacks | 4 | 5 |
12th | +4 | Ability Score Improvement | 4 | 5 |
13th | +5 | Indomitable (two uses), Studied Attacks | 4 | 5 |
14th | +5 | Ability Score Improvement | 4 | 5 |
15th | +5 | Subclass Feature | 4 | 5 |
16th | +5 | Ability Score Improvement | 4 | 6 |
17th | +6 | Action Surge (two uses), Indomitable (three uses) | 4 | 6 |
18th | +6 | Subclass Feature | 4 | 6 |
19th | +6 | Epic Boon | 4 | 6 |
20th | +6 | Three Extra Attacks | 4 | 6 |
Fighting Style
1st level [1][2]
Unofficial Summary: You gain a Fighting Style Feat. You can change this style at each fighter level.
Second Wind
1st level [1][2]
Unofficial Summary: A number of times per Template:5e24 Rest, you can use a Bonus Action to regian Hit Points. See the Fighter Features table for number of uses.
Weapon Mastery
1st level [1][2] Unofficial Summary: You may utilize the Weapon Mastery property of a limited number of weapons. After a Long Rest, you may pick different weapons. See Fighter Features table
Action Surge
2nd level [1][2]
Unofficial Summary: Once per Template:5e24 Rest, you may use an additional Action (not including the Magic action). You can do this an extra time at level 17+.
Tactical Mind
2nd level [1][2]
Unofficial Summary: When you fail an Ability Check, you may use Second Wind to add to the check, possibly succeeding.
Fighter Subclass
3rd level [1][2]
Unofficial Summary: Gain a Fighter subclass.
List of Fighter Subclasses
1 official and unofficial subclasses.
Ability Score Improvement
4th, 8th, 12th, 16th level [1][2]
Unofficial Summary: Gain the Ability Score Improvement feat or a different feat that you qualify for.
Extra Attack
5th level [1][2]
Unofficial Summary: You make two attacks with your Attack action.
Tactical Shift
5th level [1][2]
Unofficial Summary: Second Wind now lets you also move a limited distance without provoking Opportunity Attacks.
Indomitable
9th, 13th, 17th level [1][2]
Unofficial Summary: Once per Long Rest, when you fail a Saving Throw, you may reoll it with a bonus. You can do this an extra time at level 17+.
Tactical Master
9th level [1][2]
Unofficial Summary: You may use Push, Sap, or Slow instead of a weapon's mastery property.
Two Extra Attacks
9th level [1][2]
Unofficial Summary: Your Attack actions lets you make 3 attacks.
Studied Attacks
13th level [1][2]
Unofficial Summary: Gain Advantage against a creature if you miss an attack against it.
Epic Boon
19th level [1][2]
Unofficial Summary: Gan an Epic Boon feat or another you qualify for.
Three Extra Attacks
20th level [1][2]
Unofficial Summary: Your Attack actions lets you make 4 attacks.
Sources and Notes
- Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 90-99. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16
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