5e24:Psi Warrior

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Psi Warrior exists in other D&D editions see:

Psi Warrior (disambiguation).

5e Pointer  + 
Player's Handbook (5e24)

Psi Warrior[1]
Fighter subclass


Augment Physical Might with Psionic Power

Unofficial Description: You can use telekinesis to augment your martial power.

Psi Warrior Features[1]
Level Proficiency
Bonus
Features Psionic Energy Die Size Psionic Energy Die Number
3rd +2 Psionic Power d6 4
4th +2 d6 4
5th +3 d8 6
6th +3 d8 6
7th +3 Telekinetic Adept d8 6
8th +3 d8 6
9th +4 d8 8
10th +4 Guarded Mind d8 8
11th +4 d10 8
12th +4 d10 8
13th +5 d10 10
14th +5 d10 10
15th +5 Bulwark of Force d10 10
16th +5 d10 10
17th +6 d12 12
18th +6 Telekinetic Master d12 12
19th +6 d12 12
20th +6 d12 12

 

Psionic Power

3rd level Psi Warrior feature.
Unofficial Summary: You lean to harness psychic power (represented by Psionic Energy Dice. The Psi Warrior Features table shows the number and type of dice. You regain 1 expended die when you finish a Short Rest and all expended dice at the end of a Long Rest. You can use these dice for a number of effects:

Protective Field. In response to a Creature (including you) take Damage, use a Reaction and Psionic Energy Die to reduce the damage.

Psionic Strike. Once per (your) Turn telekinetically throw your Weapon as an Attack, expending a Psionic Energy Die to deal Force damage.

Telekinetic Movement. Once per Long Rest, telekinetically move a Creature or Object a short distance. You may expend a Psionic Energy Die to recharge this ability. 

Telekinetic Adept

7th level Psi Warrior feature.
You gain additional telekinetic abilities:

Psi-Powered Leap. One per Rest, use a Bonus Action to gain a Fly Speed for a Turn. You can recharge this ability by expending a Psionic Energy Die.

Telekinetic Thrust. Your Psionic Strike can knock the target Prone or move it a short distance (Strength Save to avoid). 

Guarded Mind

10th level Psi Warrior feature.
Gain Resistance to Psychic damage. You can expend a Psionic Energy Die to remove the Charmed or Frightened condition on you. 

Bulwark of Force

15th level Psi Warrior feature.
Once per Long Rest, use a Bonus Action to give a number of creatures Half Cover for a Minute. You can recharge this by expending a Psionic Energy Die. 

Telekinetic Master

18th level Psi Warrior feature.
Once per Long Rest, you can cast Telekinesis without spending a Spell Slot or needing Components. You can use a Bonus Action to make an attack with the target of your telekinesis. You can also use Spell Slots to cast this spell as well. And you can expend a Psionic Energy Die to recharge this ability.

Sources and Notes

  1. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 98-99. Licensed: © Wizards of the Coast (used under 'fair use' clause). Jump up to: 1.0 1.1

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