5e24:Evoker

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Evoker exists in other D&D editions see:

Evoker (disambiguation).

5e Pointer  + 
see Sources below
2024FR, PHB5e24

Evoker[1] [2]
Wizard subclass


Create Explosive Elemental Effects

These Wizards specialize in Evocation Spells.

Evoker Features

Wizard Level Features  
3rd Evocation Savant, Potent Cantrip 
6th Sculpt Spells 
10th Empowered Evocation 
14th Overchannel

 

Evocation Savant

3rd level Evoker feature.
Unofficial Summary: You add 2 Wizard Evocation Spells to your Spellbook without cost. When you gain a Wizard level, you can all a bonus Evocation spell to your spellbook without cost. 

Potent Cantrip

3rd level Evoker feature.
Unofficial Summary: When casting a Cantrip, if you miss on an Attack Roll or the target succeeds on the Saving Throw, the cantrip still does Half damage. 

Sculpt Spells

6th level Evoker feature.
Unofficial Summary: When casting your Evocation spells, you can choose a number of creatures to automatically pass the saving throw (and they take no damage if the save is normally for Half damage). 

Empowered Evocation

10th level Evoker feature.
Unofficial Summary: Your Evocation spells do bonus damage. 

Overchannel

14th level Evoker feature.
Unofficial Summary: You can cause maximum damage of a spell (level 1-5) you cast instead of rolling damage. Each time you do this after the first, you take Necrotic damage (increasing with each overchannel). This resets after a Long Rest.

Sources and Notes

  1. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause)
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 174. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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