5e24:Aarakocra Skirmisher

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Monster Manual (5e24)
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a.k.a. Common Aarakocra

Aarakocra Skirmisher (Pointer) [1]
Medium Elemental (Aarakocra), Typically Neutral
AC: 12Initiative: +2 (12)
HP: 11 (2d8+2)
Speed: 20 ft., Fly 50 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Perception +5
Senses: Passive Perception 15
Languages: Aarakocra, Primordial (Auran)
CR: 1/4 (XP 50; PB +2)

Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4+2) Slashing damage, or 9 (3d4+2) Slashing damage if the aarakocra moved 30+ feet straight toward the target immediately before the hit.

Wind Javelin. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30/120 ft. Hit: 5 (1d6+2) Piercing damage plus 2 (1d4) Thunder damage. Hit or Miss: The javelin magically returns to the aarakocra’s hand immediately after a ranged attack.

 + 

Additional Properties

Familiar:
Habitat: Mountain
Mount: False
Movement Type:
Plane: Unstated

Unofficial Description: Aarakocra common soldier


Conversion

[2][3] In adventures before the 5e (2024) release, Aarakocra should be replaced with Aarakocra Skirmisher.

Found in Adventure


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 10. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. D&D Free Rules (2024)
  3. Monster Manual (5e24) pages=374.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


Monster Manual (5e24) Contrigubtions +

117 articles
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