5e24:Creature Trait/Captain's Charm

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Revision as of 16:48, 23 June 2025 by Rlyehable (talk | contribs) (Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{5e24|Creature Trait}}}}</div> <div class="notice"></div> <div class="badge">{{5e24srd}}</div> <div class="gi-main"> '''{{5e24|Bonus Action}}:'''<br /> '''Captain's Charm.''' ''{{5e24|Wisdom}} {{5e24|Saving Throw}}:'' {{5e24|DC}} 14, one {{5e24lc|Creature}} the __named creature__ can see within 30 feet. ''Failure:'' The {{5e24lc|Target}} has the {{5e24|Charmed}} condition until the start of the __named creatu...")
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Bonus Action:
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the __named creature__ can see within 30 feet. Failure: The target has the Charmed condition until the start of the __named creature__’s next turn.


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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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