5e24:Reverse Gravity

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Reverse Gravity exists in other D&D editions see:

Reverse Gravity (disambiguation).

Reverse Gravity[1][2] (Spell)
Level: 7th-level spell
Casters: Druid, Sorcerer, Wizard
School: Transmutation
Casting Time: Action
Range (Area):  100 feet (50-foot-radius, 100-foot high Cylinder)
Components: V, S, M (a lodestone and iron filings)
Duration: Concentration, up to 1 minute
Scales: Fasle
Target: Point
Save: Dexterity
Effect: Control
Other Casters: —

This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. All creatures and objects in that area that aren’t anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward.

If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an affected creature or object reaches the Cylinder’s top without striking anything, it hovers there for the duration. When the spell ends, affected objects and creatures fall downward.

End of the SRD 5.2 material

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 159. Licensed: CC-BY.
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 312. Licensed: © Wizards of the Coast.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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