5e24:Treasure

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Dungeon Master's Guide (5e24)
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[1] Summary: Treasure comes in many forms - coins, trade goods, gems, artworks, even magic items.

Treasure Themes

[2] Summary: Creatures often have preference for the types of treasure they collect:

Treasure Themes [2] 
Theme Appropriate Treasure Magic Items
Arcana Gemstones plus magic items of an eldritch or esoteric nature Arcana
Armaments Coins or trade bars plus magic items that are useful in battle Armaments
Implements Coins, trade bars, or trade goods plus magic items that focus on utility Implements
Relics Art Objects plus magic items that have religious origins or purposes Relics

Coins

see Coins

Trade Bars

[2] Summary: Large amounts of coins can be cumbersome to transport and count. Governments and even large companies often utilize "trade bars" of precious metals when sending currency between them. These bars are roughly 5-6 inches long and 2 wide.

Trade Bars [2] 
Bar Value
2-pound silver bar 10 GP
5-pound silver bar 25 GP
5-pound gold bar 250 GP

Trade Goods

See DMG5e24 p.213

Gemstones

[3] Summary: Gemstones are often used in place of large amounts of coins or even trade bars due to their small size and light weight.

10 GP Gemstones

Azurite, Banded agate, Blue quartz, Eye agate, Hematite, Lapis lazuli, Malachite, Moss agate, Obsidian, Rhodochrosite, Tiger eye, Turquoise

50 GP Gemstones

Bloodstone, Carnelian, Chalcedony, Chrysoprase, Citrine, Jasper, Moonstone, Onyx, Quartz, Sardonyx, Star rose quartz, Zircon

100 GP Gemstones

Amber, Amethyst, Chrysoberyl, Coral, Garnet, Jade, Jet, Pearl, Spinel, Tourmaline

500 GP Gemstones

Alexandrite, Aquamarine, Black pearl, Blue spinel, Peridot, Topaz

1,000 GP Gemstones

Black opal, Blue sapphire, Emerald, Fire opal, Opal, Star ruby, Star sapphire, Yellow sapphire

5,000 GP Gemstones

Black sapphire, Diamond, Jacinth, Ruby

Art Objects

[4] Summary: Objects of art are often collected as treasure.

See DMG5e24 p. 215 for ideas.

Magic Items

See Magic Items

Magic Item Rarities

1d100 Roll [5]
Levels 1–4 Levels 5–10 Levels 11–16 Levels 17–20 Item’s Rarity
01–54 01–30 01–11 Common
55–91 31–81 12–34 Uncommon
92–00 82–98 35–70 01–20 Rare
99–00 71–93 21–64 Very Rare
94–00 65–00 Legendary
End of the DMG 5e24 material

Sources and Notes

  1. Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 212-331. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. DMG5e24 p.213 2.0 2.1 2.2 2.3
  3. DMG5e24 p.214
  4. DMG5e24 p.215
  5. DMG5e24 p.218

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