5e24:Aberrant Cultist

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See Cultist (disambiguation)
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Monster Manual (5e24)
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Aberrant Cultist (Pointer) [1]
 Medium or Small Humanoid (Cultists), Typically Neutral
AC: 14Initiative: +7 (17)
HP: 137
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Arcana, Perception, Religion
Senses: Darkvision 90 ft., Passive Perception 17
Languages: Common, Deep Speech; telepathy 30 ft.
CR: 8 (XP 3,900; PB +3)

Actions

Multiattack.

Tentacle Lash. Melee Attack Roll: Slashing damage plus Psychic damage, and is Grappled and Restrained.

Mind Rot. Wisdom Saving Throw: Failure: Psychic damage and Poisoned. Success: Half damage only.

Spellcasting (Wisdom). May cast the following spells:

Detect Thoughts, Minor Illusion

Reactions

Counterspell (2/Day). Trigger: [2] It takes when you see a creature within 60 feet of yourself casting a spell with Verbal, Somatic, or Material components Response: Casts Counterspell.

 + 

Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type:
Plane: Unstated
Treasure: Individual, Relics
Spells: Counterspell, Detect Thoughts, Minor Illusion

Unofficial Description: Cultist that gain power from Aberrations or powers from the Far Realm.


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 86. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trigger from Counterspell, licensed CC-BY

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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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