5e24:Elemental Cataclysm

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Monster Manual (5e24)
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Elemental Cataclysm (Pointer) [1]
Gargantuan Elemental (Titans), Typically Chaotic Neutral
AC: 20Initiative: +18 (28)
HP: 370
Speed: 60 ft., Burrow 60 ft., Fly 80 ft. (hover), Swim 80 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Immunities: Acid, Cold, Fire, Lightning, Poison, Thunder; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses: Truesight 150 ft., Passive Perception 12
Languages: Primordial
CR: 22 (XP 41,000; PB +7)

Traits

Earth Glide. [2] The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesn’t disturb the material it moves through.

Legendary Resistance (Per Day). [2] If the cataclysm fails a saving throw, it can choose to succeed instead.

Siege Monster. [2] The cataclysm deals double damage to objects and structures. 

Actions

Multiattack.

Elemental Burst. Melee or Ranged Attack Roll: Acid, Cold, Fire, Lightning, or Thunder damage.

Cataclysmic Event (Recharge 4-6). The cataclysm creates one of the following effects at random (roll 1d4):

  1. Clinging Flames. Dexterity Saving Throw: Sphere. Failure: Fire damage. Success: Half damage. Failure or Success: Burning.
  2. Freezing Waves. Strength Saving Throw: Cone. Failure: Bludgeoning damage plus Cold damage, Prone. Success: Half damage only. Failure or Success: Speed reduced to 0.
  3. Raging Storm. Sphere for 1 minute. Creatures are Blinded, Deafened, and restricts spellcasting. Dexterity Saving Throw: Failure: Lightning damage plus Thunder damage. Success: Half damage.
  4. Swallowing Earth. Strength Saving Throw: Cube. Failure: Bludgeoning damage plus Acid damage, and is Prone and Restrained, it has Total Cover, and is suffocating (DC 18 Strength (Athletics) check to escape). Success: Half damage only.

Control Weather (Constitution). Casts the Control Weather spell. 

Legendary Actions

Legendary Action Uses: 3.

Eruption. Elemental Burst attack.

Rumbling Movement (1/Round). Moves without provoking Opportunity Attacks. Nearby creatures are subject to the following effect. Constitution Saving Throw: Failure: Prone.

 + 

Additional Properties

Familiar:
Habitat: Planar
Mount: False
Movement Type:
Plane: Elemental Chaos
Treasure: None
Spells: Control Weather

Unofficial Description: Massive elemental


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 110-111. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. This trait is the same as the one found in the SRD 5.2 licensed: CC-BY. 2.0 2.1 2.2

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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