5e24:Vampire Infernalist
See Vampire (disambiguation)
| Vampire Infernalist (Pointer) [1] | ||||||||||||||||||||||||||||||||||||
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| Medium or Small Undead (Vampires, Wizards), Typically Lawful Evil | ||||||||||||||||||||||||||||||||||||
| AC: 16Initiative: +13 (23) | ||||||||||||||||||||||||||||||||||||
| HP: 172 (23d8+69) | ||||||||||||||||||||||||||||||||||||
| Speed: 40 ft., Fly 40 ft. (hover) | ||||||||||||||||||||||||||||||||||||
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| Skills: Arcana, Perception, Religion, Stealth | ||||||||||||||||||||||||||||||||||||
| Resistances: Fire, Necrotic, Poison | ||||||||||||||||||||||||||||||||||||
| Immunities: Poisoned | ||||||||||||||||||||||||||||||||||||
| Gear: Orb | ||||||||||||||||||||||||||||||||||||
| Senses: Darkvision 120 ft. (unimpeded by Magical Darkness), Passive Perception 18 | ||||||||||||||||||||||||||||||||||||
| Languages: Common, Infernal | ||||||||||||||||||||||||||||||||||||
| CR: 14 (XP 11,500; PB +5) | ||||||||||||||||||||||||||||||||||||
TraitsLegendary Resistance (3/Day, 4/Day in Lair). [2] If the vampire fails a saving throw, it can choose to succeed instead. While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it regains 1 Hit Point after spending 1 hour there.
ActionsMultiattack (Vampire Form Only). 2+1
Bonus ActionsShape-Shift. [2] If the vampire isn’t in sunlight or running water, it shape-shifts into a Tiny imp (Speed 20 ft., Fly Speed 40 ft.), or a Medium cloud of mist (Speed 5 ft., Fly Speed 20 ft. [[[5e24:Hover|hover]]]), or it returns to its vampire form. Anything it is wearing transforms with it. While in imp form, the vampire’s game statistics, other than its size and Speed, are unchanged. While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless and can enter an enemy’s space and stop there. If air can pass through a space, the mist can do so, but it can’t pass through liquid. It has Resistance to all damage, except the damage it takes from sunlight. Legendary ActionsLegendary Action Uses: 3 (4 in Lair). | ||||||||||||||||||||||||||||||||||||
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Additional PropertiesFamiliar: |
Lore
Unofficial Description: Vampire wizard that has sold its soul to a devil.
Lair
The region containing an infernalist’s lair is warped:
Diabolic Beasts. Medium or smaller Beasts have the Charmed.
Drained Essence. Can't spend Hit Point Dice doesn’t regain Hit Points, Hit Point Dice, or spell slots at the end of Short and Long Rest (Wisdom save to avoid).
Tenacious Lore. Flame doesn’t burn written material.
Effects end immediately if the vampire dies.
Found in Adventures
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Sources and Notes
Back to Main Page → DnD → 5x → 5e (2024) → Creature → Undead → Vampire
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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
5 articles
Fiendish Icon, Harvester Devil, Speaker Devil, Vampire Infernalist, Vampire Warden
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