SRD5:Dretch
| Dretch | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Fiend (Demons), Chaotic Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 18 (4d6+4) | ||||||||||||
| Speed: 20 ft. | ||||||||||||
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| Damage Resistances: cold, fire, lightning | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 9 | ||||||||||||
| Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) | ||||||||||||
| Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsMultiattack. The dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions. |
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